Post-Apocalyptic
In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!
Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city.
Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played | 681 times |
Cloned | 42 times |
Created | 33 days ago |
Last Updated | 3 days ago |
Visibility | Public |
The Inferno Forge
Point of Interest
Details
Coordinates | (407, -812) |
Description
Deep within the pit, this area houses massive, jury-rigged furnaces and forges. Glowing metal and molten slag illuminate the soot-covered raiders who work here, crafting flamethrowers, incendiary grenades, and other fire-based weapons. This is the heart of their weapon production, where raw materials are transformed into instruments of destruction. The purpose of this area is the mass production of fire based weaponry
Appearance
The area is illuminated by the glow of molten metal and slag, casting eerie shadows on the soot-covered raiders. The air is thick with smoke and the sound of clanging metal, creating a cacophony of industry and danger.