New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!
Played | 5556 times |
Cloned | 200 times |
Created | 124 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Coordinates | (409, -811) |
The Pyre Market is the blazing heart of the Raider’s Camp’s inferno, a chaotic open-air bazaar where desperation and greed ignite under a haze of smoke and ash. Raiders swarm here from every direction, trading scorched scrap, volatile fuels, and crude weaponry forged in the fires of the Scorch Pit itself. Amidst flickering, sputtering neon shards salvaged from dead cities, bartering erupts over anything that can keep a blade sharp, a bike running, or a bomb ticking. The market thrives on raw survival instinct—no loyalty, only power. Smuggled tech, stolen solar batteries, and flammable concoctions exchange hands alongside scarred faces and broken promises. Each deal teeters on violence, the roar of flamethrowers and crackle of fuel fires punctuating the sharp shouts of traders and the occasional gunshot warning. Here, the Raiders’ unyielding hunger for chaos is as tangible as the choking smoke that never fully clears.
Beneath a thick, smoky sky stained orange from endless flames, The Pyre Market sprawls in a jagged crescent of twisted metal and burnt-out vehicles, their skeletal frames repurposed as grim stalls and roaring flame pits. Neon signs, scavenged and half-broken, sputter erratically above makeshift awnings stitched from tarps and scrap cloth, casting ghostly flickers over piles of charred weapon parts and flickering fuel drums. The air pulses with heat, acrid smoke curling into the twilight while shards of molten slag glow faintly among cracked asphalt. Figures wrapped in scorched leather and patched armor dart through the chaos, faces obscured by soot and cracked goggles. Sparks fly from welders bent over jury-rigged flamethrowers, mingling with the acrid scent of burning oil and chemical fumes. The ground is littered with the remnants of past fights—spent casings, shattered glass, and scorched bones—all illuminated by the unsettling interplay of firelight and flickering neon haze.