New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5556 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Ember Watchtower
Ember Watchtower
Point of Interest
Details
Coordinates(408, -811)
Description

The Ember Watchtower looms like a jagged sentinel amid the blistering chaos of the Scorch Pit, a desperate outpost in the heart of Raider territory. Constructed from scavenged steel girders, rusted vehicle frames, and salvaged scrap, it serves as both lookout and command post for the scattered Raider warbands that swarm these badlands. From its precarious platforms, Raiders armed with brutal, jury-rigged heavy weapons scan the wavering horizon, searching for incoming threats—be they rival raiders, Solar Guardian patrols, or the ever-looming shamblers. The tower’s height grants a rare vantage point over the infernal forges and volatile workshops below, where incendiary traps and flame-spewing rigs are crafted with reckless abandon. It’s a volatile nerve center for the Raiders’ erratic but lethal strikes—part fortress, part beacon of anarchic survival. Beneath its flickering torchlight, crude radios crackle orders and warnings.

Appearance

The Ember Watchtower is a towering monument of ruin and resilience, a haphazard skeleton of twisted steel beams, rust-pocked panels, and warped car chassis welded and lashed together with frayed chains and scorched cables. Jagged platforms jut out unevenly, patched with mismatched metal sheets salvaged from burned-out vehicles and industrial wreckage. Flickering torches, fueled by oily rags soaked in volatile chemicals, sputter weakly along the handrails, casting jittery shadows that dance against the orange-red glow of molten slag and roaring flame pits below. Tattered banners, stitched from scraps of stained cloth and blood-spattered leather, flap fitfully in the scorching wind, emblazoned with crude symbols of teeth, fire, and skulls—marks of the Raider warbands that claim this domain. The acrid smoke of burning fuel mixes with the metallic scent of hot steel and charred flesh, thickening the air into a choking haze.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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