New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5556 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Explosives Workshop
The Explosives Workshop
Point of Interest
Details
Coordinates(318, -614)
Description

Tucked deep inside the hazardous maze of the Toxic Digs, the Explosives Workshop is the grim heart of the Raiders’ crude war machine. This hidden forge is shielded by thick scrap-metal plating, scavenged from the city’s wreckage, fortified with layers of rust and reinforced with welded beams. Raiders here concoct volatile explosives from scavenged chemicals—corrosive acids, leftover industrial solvents, and repurposed propellants. The air is thick with the acrid bite of burning plastic fumes and the sharp sting of chemical vapors. This place hums with the unsettling rhythm of jury-rigged machinery: clanking presses, sputtering blowtorches, and the hiss of pneumatic pumps. Every surface is littered with volatile powders, fractured glassware, and makeshift detonators wired in chaotic tangles. Paranoia runs high here—one wrong spark could rip the entire workshop to shreds. Heavily guarded by trigger-happy Raiders armed with scavenged firearms and sharpened scrap.

Appearance

The Explosives Workshop is a claustrophobic, flickering hellscape of salvaged steel and broken concrete. Its walls are constructed from layered scrap panels, haphazardly welded over corroded piping and festooned with frayed wiring that crackles with erratic sparks. Dim, flickering neon tubes and battered propane lamps cast sickly green and yellow glows, illuminating tables cluttered with cracked beakers, stained funnels, and bubbling chemical vats. Shelves sag under the weight of rusted cans and dusty jars, their contents labeled in hastily scrawled, faded graffiti—“Acid,” “Fuel,” “Shrapnel.” The air is heavy with choking chemical fumes, sharp and metallic, stinging any exposed skin or unprotected lungs. Scattered across the floor are fragments of glass, twisted wire, and charred scraps from previous explosions. A low mechanical thrum pulses through the space from jury-rigged mixers and ramshackle presses that clank and groan under constant use.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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