Post-Apocalyptic
In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!
Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city.
Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played | 681 times |
Cloned | 42 times |
Created | 33 days ago |
Last Updated | 3 days ago |
Visibility | Public |
The Bio-Weapon Lab
Point of Interest
Details
Coordinates | (317, -613) |
Description
Hidden within the deepest tunnels of the Toxic Digs, this is where the raiders experiment with biological toxins and mutated samples. This area is heavily sealed and monitored, with advanced (for the area) sensors detecting any breaches. This laboratory is the raiders' most dangerous secret, and is the source of their most horrific weapons.
Appearance
The lab is a dark, sterile environment filled with glass containment units housing various mutated specimens. Flickering lights and the hum of machinery create an eerie atmosphere, while the walls are lined with warning signs and biohazard symbols.