New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5556 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Bio-Weapon Lab
The Bio-Weapon Lab
Point of Interest
Details
Coordinates(317, -613)
Description

Tucked far beneath the corrosive haze of the Toxic Digs, the Bio-Weapon Lab is the Raiders' darkest secret—a clandestine crucible where desperation meets twisted ingenuity. Raiders use this sealed bunker to cultivate lethal biological toxins and mutate scavenged DNA, forging weapons designed to spread suffering and chaos. Layers of scavenged sensor tech—far from pristine but functional—scan for intruders, while vault-like doors guard the lab’s grotesque contents. Here, strains of mutated pathogens mingle with chemical poisons, incubated in cracked vats and sealed chambers. The lab powers the Raiders’ brutal raids, unleashing horrors engineered to break both flesh and spirit. Few who discover it live to tell, and fewer still escape the plague of its experiments.

Appearance

The lab is a grimy underworld realm of rusted steel and flickering lights, deep below the toxic surface. Thick metal walls sweat with condensation, corroded by chemical runoff that pools in grimy drains. Rows of cracked bio-containment tanks bubble with sickly green and purple fluids, each housing grotesque, twitching mutated specimens: malformed insects, leering humanoid husks, and pulsing fungal masses. Flickering fluorescent tubes sputter overhead, casting wavering shadows over patchwork workbenches cluttered with broken glass vials, repurposed medical tools, and scavenged electronics patched with duct tape. Thin tendrils of noxious gas hiss from leaking pipes, while faded biohazard signs peel from the walls. The harsh hum of jury-rigged ventilation and the distant drip of toxic runoff compose a sinister soundtrack for this mechanical lair of plague and poison. Raiders in scorched leather and patched gas masks move cautiously, weapons at the ready, in a space that smells of decay.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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