New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!
Played | 5554 times |
Cloned | 200 times |
Created | 124 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Coordinates | (451, -730) |
Deep within the anarchic sprawl of The Devil’s Den, the Glitch Market thrives as a fractured ecosystem of desperation and cunning barter. This sprawling bazaar occupies a long-abandoned maintenance tunnel, repurposed and jury-rigged into a patchwork marketplace. Raiders and scavvers mingle here, trading salvaged cyberware, stolen solar cells, and illicit bio-mods beneath flickering, hacked neon signs—each glow sputtering with static and glitch. The air crackles with tension, alive with the electric hum of overloaded circuits and whispered deals. Here, survival hinges on the sharpness of your wit and the weight of your scars, where cybernetic enhancements promise advantage but often come riddled with dangerous flaws. Trust is scarce, alliances are fragile, and every trade is a gamble under the watchful eyes of gang sentries lurking in shadowed alcoves. The Glitch Market is a vital nerve center for the Raiders.
The tunnel’s vaulted ceiling arches high above, scarred by soot and decades of neglect, its concrete cracked and oozing with moisture in places. Neon tubes—some scavenged from the Glass Ring, others hacked together from ruined billboards—pulse erratically, their colors warping from sickly green to electric purple in fits and starts. Makeshift stalls stretch along both sides of the tunnel, built from rusted metal sheets, scavenged crates, and frayed tarps emblazoned with faded gang sigils. Wires and cables dangle overhead, snaking like mechanical vines, sparking sporadically where insulation has worn thin. The floor is littered with shards of broken glass, twisted circuit boards, and discarded weapon parts, crunching beneath booted feet. Figures clad in patchwork armor and cracked goggles negotiate loudly, voices echoing off the damp walls, mingling with the occasional hiss of jury-rigged generators and the distant clatter of a poorly maintained hoverbike.