New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!
Played | 5554 times |
Cloned | 200 times |
Created | 124 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Coordinates | (451, -729) |
Nestled deep in the chaotic tunnels of The Devil’s Den, the Synth-Den serves as the Raiders’ refuge from the brutal wasteland outside. This smoke-choked chamber pulses with fractured neon and the sharp tang of synthetic drugs—carefully cooked stimpacks and neuro-boosters that help dull the razor edge of starvation and violence. Hacked sensory implants and jury-rigged neural feeds litter the grimy tables, broadcasting scrambled feeds of fractured memories, stolen corporate signals, and glitching holo-ads. Here, desperation meets indulgence as raiders and scavvers alike lose themselves in chemical haze and sensory overload, seeking brief escape from the endless hunger and danger that define their existence. The Synth-Den is a fragile sanctuary where pain is numbed, paranoia fades, and fleeting dreams flicker beneath the constant hum of overheated generators.
The walls of the Synth-Den are layered in peeling posters scrawled with gang tags, faded propaganda, and warped graffiti glowing faintly under flickering LED strips jury-rigged from salvaged tech. A thick haze of chemical smoke lingers, refracting the broken neon blues, sickly pinks, and harsh purples that dance erratically across cracked concrete and rusted pipes. Makeshift seating—old crates, twisted metal chairs, and battered ammo boxes—crowd the tight chamber, many scarred with bullet holes and burn marks. Holo-screens hang askew, their displays warped into stuttering static or fractured feeds of fractured advertisements and hacked holo-messages. Scavenged sensory implants cluster on cluttered tables, wires trailing into cracked walls where jury-rigged power sources flicker with uneven currents. The air buzzes with muffled laughter, whispered deals, and the low drone of illicit machinery, while ragged figures cloaked in scavenged armor sit hunched.