Post-Apocalyptic
In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!
Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city.
Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played | 690 times |
Cloned | 42 times |
Created | 34 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Echo Chamber Stage
Point of Interest
Details
Coordinates | (-102, 74) |
Description
A raised platform constructed from scavenged metal and flickering holographic projectors, the Echo Chamber Stage serves as the Council's primary communication hub. Its rusted speakers amplify their directives, often distorted by static and interference. This stage is where public trials, resource distributions, and Council announcements take place. The purpose is to maintain a semblance of order and transparency, though the reality is often marred by corruption and manipulation.
Appearance
The stage is a patchwork of rusted metal and glowing holographic displays, with large, crackling speakers that emit garbled messages, creating an eerie atmosphere.