New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5556 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Echo Chamber Stage
Echo Chamber Stage
Point of Interest
Details
Coordinates(-102, 74)
Description

The Echo Chamber Stage stands at the heart of the Citadel, a symbol of curated civility wrapped in surveillance and showmanship. Elevated on a dais of polished alloy and reinforced plasteel, it’s the Citadel Council’s preferred theater for control: public announcements, judgment proceedings, digital citizenship upgrades—or demotions. Every broadcast from the Chamber is piped through the district’s pristine sound grid, carefully filtered for morale, tone, and loyalty metrics. It’s where fabricated transparency meets engineered consensus, where justice wears the mask of order. Citizens watch, nod, applaud—because they must. Behind every speech is a dozen edits, a dozen cameras, and a dozen silent drones ensuring the narrative remains unbroken. To question what’s said on the Echo Chamber Stage isn’t illegal—it’s irrational. After all, the truth has already been approved.

Appearance

The Echo Chamber Stage is a chrome-plated disc set within a sleek plaza beneath the Glass Ring’s highest towers. Glowing holographic banners ripple overhead, casting prismatic reflections onto the smooth blackstone flooring. Rows of modular seating shift with AI-calculated precision to accommodate crowds, all flanked by concealed drone ports and retractable auto-turrets tucked beneath sculpted hedges. The stage itself pulses with ambient light—soft blues and synthetic whites—while towering holoscreens project immaculate Council representatives in real time, always perfectly lit, always perfectly phrased. Speakers are built directly into the steel ribs of surrounding buildings, creating a surround-sound environment that leaves no corner untouched by voice. The entire space feels sterilized—too perfect, too polished, too quiet in the seconds between announcements.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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