New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5556 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Tribunal Plaza
Tribunal Plaza
Point of Interest
Details
Coordinates(-110, 82)
Description

Tribunal Plaza is the Citadel Council’s public theater of justice—a curated spectacle of order and punishment staged beneath the digital banners of pre-Collapse law. Designed less for deliberation and more for deterrence, the plaza hosts daily proceedings where suspected Syndicate affiliates, water thieves, and insubordinate citizens are tried before sterile-faced judges in augmented robes. Cases are resolved in minutes, often streamed to public terminals across the district as a “civic morale initiative.” The Council frames it as accountability; detractors call it performative repression. Every ruling feeds the social metrics algorithm, determining housing, rations, and status. The Plaza is not a place for redemption—it’s a neon-lit reminder that obedience is the only currency that truly spends in the Citadel.

Appearance

The Plaza sits in the heart of the Glass Ring, its perimeter lined with polished metal archways and holographic banners rippling with abstract justice motifs—gavel icons, faceless silhouettes, scales tipped in sterile symmetry. The judge’s dais hovers above a hexagonal dais outfitted with microneon filigree and reinforced plexglass shielding. A tiered semi-circle of carbon seats hosts curated audiences—mostly loyal citizens or drone-recording nodes. Surveillance rigs orbit like hummingbirds, projecting trials in real-time across surrounding skyscraper walls. Soft ambient music laced with calming tones plays under the sharp cadence of charges being read. Cold blue lighting clashes with bursts of red during sentencing, and when executions are carried out via neural overload, the lights dim briefly—like the Citadel itself blinking.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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