Post-Apocalyptic
In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!
Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city.
Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played | 681 times |
Cloned | 42 times |
Created | 33 days ago |
Last Updated | 3 days ago |
Visibility | Public |
The Solar Credit Exchange
Point of Interest
Details
Coordinates | (-102, 82) |
Description
A fortified booth, protected by solar guardians, where citizens can exchange goods and services for solar credits. This is where the council controls the flow of currency, and where the economic power of the council is most obvious. The purpose of this area is to regulate the economy, and ensure the council maintains control over the flow of resources.
Appearance
The booth is a sleek, metallic structure adorned with glowing solar panels and holographic displays showcasing current exchange rates. Its fortified walls are embedded with energy shields, and the presence of solar guardians, humanoid figures radiating light, adds an air of authority and security.