New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5556 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Fog
The Fog
Point of Interest
Details
Coordinates(-416, 340)
Description

Tucked deep beneath the Neural Bazaar’s ghost-coded alleys lies The Fog—an encrypted enclave known only to the Syndicate’s most trusted operatives and high-tier clientele. There’s no map, no signage—just a chain of whispered invites and neuro-encoded beacons that lead traders into a drifting mist of semi-permanent AR haze and biometric masking. Here, cred-chits blur with solar credits, and the lines between information and identity dissolve. This is where the Syndicate manipulates currency flow: laundering stolen solar quotas, redistributing hacked Citadel rations, and auctioning fragments of corrupted memory cores. Every transaction is ghost-traced. Every face is blurred by proxyware. It is the quiet lung of a louder machine—the shadow banking system that keeps New Vance spinning in secrecy and vice. Syndicate elite call it "the vault that breathes."

Appearance

The Fog exists in a pocket realm of sensory contradiction. Fluorescent vapors curl from coolant vents in the floor, mingling with stale incense and ozone. Walls drip with condensation and old code—strings of glitched-out graffiti that shimmer between languages. The ceiling is a web of broken catwalks and derelict wiring, pulsing with faint magenta light like veins of a sleeping giant. Augmented dealers lean over biometric counters, their features masked by fractal blur-shields. Dim paper lanterns hacked with subdermal projectors cast surreal shadows, shifting with each footstep. Encrypted terminals glow dull blue from recessed alcoves, some manned by whispering brokers, others by inert mannequins rigged with audio-reply synths. The space doesn’t echo—it swallows sound whole. In The Fog, reality drips like oil: heavy, distorted, and quietly valuable.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service