New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5554 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Whispering Vaults
The Whispering Vaults
Point of Interest
Details
Coordinates(-432, 348)
Description

Buried deep within the glitch-lit tunnels of the Black Market lies the Whispering Vaults—a cluster of encrypted sanctums and sensory-dead chambers used exclusively by the Shadow Syndicate's most trusted operatives. This isn’t where deals are made; it’s where information is weaponized. Cloaked in AR static and defended by ghostware sentries, the Vaults serve as a strategic nexus for digital blackmail, memory manipulation, and deep-truth trading. Here, the infamous Broker of Secrets operates under multiple identities, processing everything from stolen drone footage to neural ghost-recordings. Members of the Whisper Cell—an elite cabal within the Syndicate—handle whispers like currency, enforcing silence through zero-trace executions or data-burn rituals. If knowledge is power in New Vance, then the Vaults are a tactical nuke wrapped in velvet static. Even the Citadel Council fears what leaks from this place.

Appearance

The Vaults stretch like a jagged wound beneath the market’s surface, a labyrinth of echo-void rooms and matte-black corridors lit only by the ambient glow of cryptographic sigils pulsing across the walls. Every surface is wrapped in signal-dampening mesh, muting footsteps and breath alike. Doorways vanish when not in use. Booths resemble morgue drawers—sealed, private, and tagged with glitch-code identifiers. Flickering holo-screens display live data feeds, while ceiling-mounted lenses blink and shift, tracking movement with inhuman patience. In one chamber, walls ripple with shifting faces—archived memories projected like haunted tapestries. Syndicate enforcers prowl in silence, eyes gleaming with neural fire, their shadows jagged and too sharp under violet light. The deeper you go, the less real the world feels—until even your thoughts feel traceable. This is not a place for truth. It's a place for silence weaponized.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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