Post-Apocalyptic
In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!
Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city.
Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played | 681 times |
Cloned | 42 times |
Created | 33 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Raider's Respite
Point of Interest
Details
Coordinates | (-416, 348) |
Description
A rough and tumble sector of the bazaar, the Raider's Respite is a place where raiders, and other dangerous individuals, come to trade their ill gotten gains. Stolen goods, and powerful weaponry, are sold here, and the Shadow Syndicate uses this area to gain information on raider movements, and to sell weapons to those who can afford them. This is where The Shadow's Reach is most apparent, as the syndicate uses this area to manipulate other factions.
Appearance
The bazaar is filled with makeshift stalls and tents, draped in tattered banners. The air is thick with the scent of smoke and sweat, and the sounds of haggling and whispered deals echo through the narrow alleys.