New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5556 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Rationing Sector
Rationing Sector
Point of Interest
Details
Coordinates(-83, 636)
Description

Deep in the sub-grid layers of the Solar Sprawl, the Rationing Sector is where survival is dispensed by the watt and the calorie. Overseen by Solar Guardians clad in sand-scoured exosuits, this controlled zone serves as the final checkpoint for access to power-linked sustenance—nutripaste rations, recycled protein cartridges, and purified water drawn from solar stills. The sector is more than a food line; it's a ritual of obedience. Civilians present energy chit cards tied to their productivity and grid compliance, and those who lag behind the quota often find their portions slashed or substituted with filler paste. Captain Anya Brights preaches "earned light, earned life," and here that mantra becomes mandate. Every ration reinforces the Guardian's solar-credits economy, where loyalty and labor are traded for the right to eat. In the flicker of failing fixtures and solar-fed uplinks, the city’s dream of rebirth tastes like chalk and sacrifice.

Appearance

The Rationing Sector sprawls across a sunken plaza of cracked concrete and repurposed loading bays, now ringed by solar conduits and mirrored deflection panels. Automated ration dispensers, rust-slicked and shielded with armored glass, hiss out pouches of paste with sterile finality. Overhead, lightstrips pulse with dim golden hues synced to solar fluctuation—if the sun dips, so does illumination. Guardians in gleaming bronze armor stand statue-still along perimeter catwalks, their helms aglow with power readings and behavioral scans. Scuffed queue lines snake between barricaded aid kiosks and graffiti-covered sensor gates. Families huddle under draped thermal sheets, waiting for names to flicker across hardlight displays. Every surface hums faintly with stored solar charge. It smells of metal, sweat, and sterilized hunger. The whole sector feels like a furnace-chapel—where energy is worshipped, and consumption is a sermon.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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