New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5556 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Solar Council Chamber
Solar Council Chamber
Point of Interest
Details
Coordinates(-75, 644)
Description

The Solar Council Chamber is the beating heart of Guardian command—a sanctified command nexus perched within the tallest reinforced substation of the Solar Sprawl. Here, Anya Brights and her top solar tacticians orchestrate power deployment, defensive operations, and purification missions with ruthless precision. Every decision made in this chamber burns with purpose. It's not just a control room—it's a shrine to radiant order. Solar output levels, energy debt ledgers, shambler migration paths, and power quota violations scroll endlessly across the chamber's golden-glow interface walls. Civilian life within the Sprawl rises and falls by what is spoken at this table. Failure is not permitted. The Guardians believe that to command the sun is to command civilization—and in the chamber, every watt is weighed like scripture. Those summoned here are either trusted... or already incinerated in spirit.

Appearance

The chamber glows with a hard, sterile beauty—high ceilings laced with solar conduit veins pulsate amber light, casting long, warm shadows across polished bronze floors. A circular command table, carved from scavenged heliocrystal and reinforced steel, dominates the center, its rim etched with Guardian doctrines in blocky, sun-melted script. Surrounding walls host hovering arrays of kinetic holograms—city schematics, threat indexes, energy grid readouts—all flickering with sun-sourced intensity. Bronze-plated armor stands line alcoves like silent sentinels, and the roof features a retractable panel that reveals the gray sky above, letting in filtered solar rays during Council judgment. Each chair is molded to fit Guardian armor—rigid, precise, unforgiving. To sit here is to carry the burden of the city’s flame. To rise from it, one must have earned the light.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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