New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5554 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Resonant Core
The Resonant Core
Point of Interest
Details
Coordinates(-205, -439)
Description

Deep beneath the broken ruins of New Vance City, in the labyrinthine Subterranean Echo Chambers, lies the Resonant Core—an eerie nexus of electromagnetic chaos and spiritual torment. This chamber is the Static Cult’s sacred ground, where static is not noise but a divine pulse, a fragmented voice of the cosmos itself. Here, the electromagnetic fields converge into a maddening symphony of buzzing interference and warped signals, filling the air with an oppressive hum that rattles bones and unravels minds. The walls are layered with twisted scrap electronics and cracked circuit boards, wired in tangled webs that pulse with ghostly flickers of phosphorescent light. Strange, glowing symbols—etched into salvaged tech—blink rhythmically, synchronized with the murmured hymns of cultists echoing through the tunnels. It is believed by the Cult that this is where the "Conductor" channels cosmic resonance, tuning flesh and code alike to the Silent God’s will. Few who enter emerge unchanged.

Appearance

The chamber is a cavernous, claustrophobic void swallowed in shadows and broken light. Walls curve inward, plastered with rusted metal panels, smashed radios, and shattered monitors patched together with frayed wiring and sputtering capacitors. From the ceiling hang thick cables pulsing like veins, casting eerie, stuttering glows that dance over the cult’s warped effigies made of scorched circuit boards and frayed antennae. The air crackles with static electricity, sending tiny arcs that illuminate the faces of the jittering zealots gathered in trance-like states, their cybernetic implants flickering in sync with the erratic light. Humming speaker nodes embedded in the walls emit fractured white noise that overlaps with whispered chants and digital glitches, creating a dissonant hymn. The floor is slick with oily residue, stained with dried blood and oil, reflecting the flickering lights in warped, unsettling patterns. The entire chamber vibrates softly, almost like a living entity.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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