New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5554 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Conductor's Sanctum
The Conductor's Sanctum
Point of Interest
Details
Coordinates(-205, -438)
Description

Deep within the claustrophobic labyrinth of the Subterranean Echo Chambers lies The Conductor’s Sanctum, the pulsating heart of the Static Cult’s eerie dominion. This sanctum is a heavily fortified refuge, cobbled together from scavenged metal plates, shattered broadcast equipment, and a tangle of copper wires that hum with barely contained electromagnetic energy. It is here that the Conductor—an enigmatic prophet clad in cybernetic implants—receives and deciphers the Static God’s cryptic messages encoded within the white noise. The chamber thrums with oppressive power, guarded zealously by cultists whose bodies twitch with constant signal feedback. Screens flicker erratically, projecting indecipherable static patterns and looping distorted hymns that weave through the stale air. The Sanctum is not only a place of worship but a nexus of psychic and digital communion, where the boundaries between flesh and signal dissolve into chaotic resonance. Only the most trusted devotees may enter.

Appearance

The Conductor’s Sanctum is an unsettling cavern of salvaged technology and rusted metal, dimly lit by the eerie flicker of cracked CRT monitors and fractured neon tubes casting pale blue and sickly green glows. Walls are layered with warped sheets of corrugated steel and tangled masses of exposed circuitry, some pulsing with erratic surges of static electricity that crackle audibly in the thick, stale air. Flickering holo-displays project swirling waves of pure white noise and ghostly visual glitches, bathing the chamber in an ever-shifting light show that disorients the senses. Thick cables snake across the floor like restless serpents, disappearing into dark, unseen conduits, while broken speakers emit fractured chants and warped static hymns that reverberate through the metallic bones of the chamber. The air is heavy with ozone and the faint scent of burning circuits. Shadowed figures, draped in tattered robes wired with blinking implants, shuffle in trance-like procession.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service