Post-Apocalyptic
In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!
Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city.
Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played | 681 times |
Cloned | 42 times |
Created | 33 days ago |
Last Updated | 3 days ago |
Visibility | Public |
The Conductor's Sanctum
Point of Interest
Details
Coordinates | (-205, -438) |
Description
A secluded chamber, heavily shielded with salvaged metal and lined with flickering screens displaying cryptic static patterns. This is the Conductor's private domain, where he receives his visions and interprets the Silent God's messages. It is heavily guarded, and only the most trusted members of the cult are allowed to enter. This area is the most sacred place within the subterranean echo chambers.
Appearance
The walls are reinforced with rusted metal, and the air is thick with an electric hum. Dim light from the screens casts eerie shadows, creating an atmosphere of mystery and reverence.