New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5554 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Echoing Vaults
The Echoing Vaults
Point of Interest
Details
Coordinates(-204, -438)
Description

Deep within the Subterranean Echo Chambers lies the Echoing Vaults, a heretical sanctum sealed behind concentric blast doors and cascading white-noise barriers. Once part of an emergency data archive from the pre-Collapse world, the Cult has repurposed it into a reliquary and ritual site. Inside, ancient electronics—burnt-out modems, fried servers, and cracked radio transceivers—are enshrined like relics. The Static Cult believes these devices house fragmented echoes of the Silent God, each artifact pulsing with divine distortion. White noise loops fill the space, layered in incomprehensible chants that only the “Tuned” can decipher. The chambers are used to encode new worship routines, upload visions from the Conductor, and perform conversion rites. Trespassers either leave hollowed by signal-sickness or not at all. The Vaults don’t echo sound—they echo mind.

Appearance

The Echoing Vaults are a cathedral of static and steel—six domed chambers, each sealed by reinforced blast doors covered in rusted sigil-etchings and melted circuitry. The walls shimmer with embedded analog monitors, their cracked screens flickering with ghost-data, recursive symbols, and faces that blink once every few minutes. Cable bundles hang from the ceiling like mechanical vines, swaying in rhythm to subsonic hums piped through old PA systems. Light comes from stuttering red emergency strobes and exposed wire coils that arc with blue-white sparks. In the center of each chamber sits an “altar”—a defunct server rack or communication hub bristling with wires and signal nodes, glowing faintly with bio-luminescent fungus cultivated by the cult. The air is thick, hot, and ionized—every breath crackles, and every footstep carries the weight of lingering signal residue. Eyes sting. Teeth buzz. Thought itself grows heavy.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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