New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5557 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Zara Moreau's Clinic
Zara Moreau's Clinic
Point of Interest
Details
Coordinates(-571, 48)
Description

Zara Moreau’s Clinic is a myth wrapped in sinew and circuitry, whispered of in scavver lore as a place where bodies break and return… different. Hidden deep within the husk of a half-collapsed apartment complex in the Shambler’s Graveyard, Zara offers something no other surgeon will: invasive biomechanical surgeries that adapt the human body to the infected world. She doesn’t serve the Silent Walkers, but she’s never been touched by them either—and that’s reason enough to fear or worship her. Some say she once worked for the Citadel Council as a biomedical prodigy before disappearing into the rot. Others believe she’s already half-infected and merely completing her own transformation. Those who emerge from her table don’t talk about the pain—they talk about how the shamblers stopped chasing them. Some even start walking a little quieter. A little slower. Like they’re listening for something.

Appearance

The clinic is a cathedral of decay fused with precision. Its exterior is disguised by collapsed concrete slabs and faded biohazard signage, but once inside, the space unfolds into a grotesquely functional theater. Walls are paneled with surgical screens scavenged from Citadel medbays, draped in spore-riddled sheets. The floor is bone-tiled—some real, some synthetic—set with LED nodes that pulse like a heartbeat. An operating table made from a reinforced door sits in the center, surrounded by IV rigs filled with unmarked fluids and half-melted medbots suspended from the ceiling on chains. Bone saws and auto-injectors hang on magnetic strips next to jars of modified organs—some pulsing faintly. A faint bioluminescent mist seeps from grates in the floor, illuminating scribbled diagrams, DNA helixes, and strange glyphs etched into every inch of available space. The air smells of copper, antiseptic, and something sweetly fungal.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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