New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5554 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Darius Kael's Clinic
Darius Kael's Clinic
Point of Interest
Details
Coordinates(-374, -268)
Description

Wedged in a collapsed loading bay on the fringe of Gear Rat territory, where the Rust Belt chokes on its own fumes, Darius Kael’s Clinic is the last stop for the mangled and the mad. Known as The Steel Surgeon, Darius is a disgraced Citadel biotech dropout turned battlefield butcher. He’s infamous for mending what most would scrap—fusing metal and flesh with industrial savagery and zero concern for bedside manner. Raiders limp in on makeshift crutches, scavvers beg for upgrades, and few ever walk out the same. His services run on barter: scrap, cores, rare biotech, or fresh salvage. Rumors swirl that Kael’s pushing boundaries—experimenting with shambler remains, or worse, mimicking Silent Walker physiology. Whatever his methods, his allegiance is to the grind—of bone saw on vertebra, of gears clicking where tendons used to be.

Appearance

The clinic is grafted into a sunken auto garage, its signage a half-melted relic of an old-world tire chain. Rust streaks down the walls like dried blood. Inside, chaos reigns: bolt trays spill across an oil-slicked floor, tarps mask unrecognizable patient remains, and old spinal columns serve as surgical brackets. Fluorescents buzz overhead, filtering through haze from solder smoke and burnt antiseptic. The centerpiece is a crude operating rig made from forklift parts, mining drills, and cannibalized hospital tech. A cracked monitor pulses with life signs—some Kael’s, some not. The walls are cluttered with blueprints and failed grafts sketched on ration sheets. The reek of ozone, sterilizer, and burnt flesh fights the industrial stench of the Rust Belt outside—a grim perfume that says: you might survive, but you won’t come out clean.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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