New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5554 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Njara Quinn's Memory Mender Clinic
Njara Quinn's Memory Mender Clinic
Point of Interest
Details
Coordinates(-2, 686)
Description

Tucked within a sun-baked alley of the Solar Sprawl, Njara Quinn’s Memory Mender Clinic operates on the fringe of official protocol and outlawed practice. Once an engineer specializing in neuro-data retention, Njara now runs a discreet sanctuary for the psychologically fractured—those suffering memory burn from solar overexposure, shambler trauma, or corrupted neural augmentations. Using scavenged Citadel tech and retrofitted solar nodes, she “reweaves” memory threads, reconstructing identity fragments or isolating pain like bad code. Guardians permit her practice—barely—since it aids in keeping Sprawl citizens functional. But Njara walks a thin line. Too many recovered memories spark unrest or forgotten crimes. And in a place where obedience is survival, unearthing the wrong past could burn brighter than the sun.

Appearance

The clinic is wedged between a scorched relay station and a collapsed overpass, marked only by a sun-faded mural of a human head fracturing into light. Inside, pale gold light spills from repurposed solar mirrors, casting dappled warmth across glassy white walls patched with scavenged polymer. A mix of salvaged furniture and Guardian-grade recliners line the treatment bay, each fitted with a makeshift neural crown—copper prongs and fiber-optic veins glowing faintly blue. Shelves brim with improvised tools: soldered EEG caps, cracked AR visors, a surgical tray holding memory-thread chips, each labeled with a patient’s alias. Njara works behind a wall of feedback-dampened screens, her silhouette flickering in soft light as data flows through tendrils wired to a solar battery core. The room hums like a beehive—part clinic, part confessional, part forbidden lab. And always, in the background, the distant thrum of Guardian patrol boots reminds patients of the price of remembering too much.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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