New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5557 times
Cloned200 times
Created
125 days ago
Last Updated
4 days ago
VisibilityPublic
The Whispering Tower
The Whispering Tower
Point of Interest
Details
Coordinates(112, -733)
Description

The Whispering Tower is a skeletal monument to lost communication, rising from the dead silence of the Radio Silence Zone like a rusted sentinel. Once a vital broadcast hub, its antennas now crackle with static so thick it seems almost alive. The tower lies deep within a no-tech zone where all signals die, haunted by the Silent Walkers—pale figures cloaked in ragged remnants of old tech, their blank faces hidden behind chipped bone masks. They drift among the shattered transmitters and tangled cables, immune to the shamblers but feared by all. The Static Cult’s influence surrounds the tower’s ruins, their cybernetic followers weaving prayers into the flickering static that permeates the air. Whispers—half heard, half imagined—flutter like broken radio waves, drawing scavvers and zealots alike to test their sanity. Few leave unchanged; some vanish, their voices absorbed into the tower’s endless white noise.

Appearance

The tower’s steel frame leans unevenly, scarred by years of neglect and battered by relentless dust storms. Rust eats away at its lattice skeleton, and shattered insulators drip tangled copper wires like a dying organism’s veins. The base is buried in cracked concrete overgrown with thorny vines and pulsating moss that seems to glow faintly in the eerie twilight. A thick fog clings low, diffusing the harsh light of flickering broken neon signs nailed to a crumbling generator shed nearby. Inside, shattered consoles sputter weakly, screens fractured but still faintly blinking with erratic, garbled code. The air vibrates with a low, almost imperceptible hum of static—sometimes rising to a scream of interference that causes the hair on the back of the neck to stand. Around the tower, patches of scorched earth mark where unexplained electrical bursts have erupted, and the twisted carcasses of shamblers lie frozen, unnerved by unseen forces.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service