Post-Apocalyptic
In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!
Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city.
Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played | 681 times |
Cloned | 42 times |
Created | 33 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
Bonus Action. You execute a rapid sequence of commands, injecting a temporary cascade of corrupted data into a nearby network or electronic device. Choose one creature or piece of unsecured technology within range that you can see. The target must make a Wisdom saving throw. On a failed save, the target experiences a momentary malfunction, such as a flickering display or a brief misdirection of an automated defense, lasting until the end of their next turn. If used in combat, this can be used to cause a target to make the next saving throw they make before the end of their next turn with disadvantage. On a successful save, the target is unaffected.
Spell Details
Level | 0 |
Range | 60 |