Post-Apocalyptic
In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!
Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city.
Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played | 691 times |
Cloned | 42 times |
Created | 34 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Description
Bonus Action. You overcharge a handheld electromagnetic weapon or a weapon with a similar integrated system. The next attack you make with that weapon before the end of your turn gains a significant increase in projectile velocity and kinetic energy. If the attack hits, the target takes an additional 4d8 force damage and the target must make a Strength saving throw (DC 8 + your proficiency bonus + your Intelligence modifier) or be knocked prone and pushed 10 feet directly away from you. Range: Self (affects held weapon). Duration: Instantaneous.
Spell Details
Level | 2 |
Range | N/A |