Post-Apocalyptic
In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!
Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city.
Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played | 680 times |
Cloned | 42 times |
Created | 33 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
Bonus Action. You swiftly analyze a piece of damaged or broken technology or resource within 30 feet, identifying its most valuable components and how they might be repurposed or repaired. For the next minute, when you attempt to appraise or negotiate the sale of that specific item, you gain advantage on the check. Additionally, if you spend at least 1 minute working on the item with appropriate tools before the minute expires, you can attempt a DC 15 Intelligence (Investigation) or Dexterity (Tools) check. On a success, you identify a hidden or overlooked valuable component. If sold within the next 10 minutes, this component adds an additional 2d6 units of currency to the sale price. Duration: 10 minutes.
Spell Details
Level | 2 |
Range | 30 |