Post-Apocalyptic
In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!
Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city.
Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played | 720 times |
Cloned | 43 times |
Created | 34 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Description
Reaction, which you take when a friendly creature within 30 feet of you expends a consumable resource (such as ammunition, a medical kit use, or a battery charge). You swiftly utilize your knowledge of logistics and scavenging to provide a temporary substitute. The expended resource is not actually restored, but the friendly creature can immediately take the action or complete the effect as if the resource had not been spent. For example, if a creature is using an action to drink something that would provide them a temporary benefit, this ability will allow them to gain the benefits of the drink for one turn without expending the resource. This effect lasts until the end of the current turn.
Spell Details
Level | 3 |
Range | 30 |