Survival in New Vance world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Survival in New Vance

P
Pollution

In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played700 times
Cloned42 times
Created
34 days ago
Last Updated
4 days ago
VisibilityPublic
Cultivator: Terraform
Level 4
Cultivator: Terraform

Description

Bonus Action. You manipulate the very earth around you, causing a 30-foot radius area centered on a point you can see within 60 feet to become incredibly difficult terrain for 1 minute. Additionally, you can choose one of the following effects to occur within that area: either dense, thorny vines erupt from the ground, requiring creatures starting their turn in the area or entering it for the first time on a turn to make a Dexterity saving throw or take 6d10 piercing damage and have their speed halved until the start of their next turn; or the ground becomes a muddy sinkhole, forcing creatures starting their turn in the area or entering it for the first time on a turn to make a Strength saving throw or become restrained until the end of their next turn. A creature can use its action to attempt to break free from the mud with a successful Strength (Athletics) or Dexterity (Acrobatics) check against your ability save DC. The difficult terrain and chosen effect last for the duration.

Spell Details
Level4
Range60
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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