Post-Apocalyptic
In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!
Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city.
Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played | 672 times |
Cloned | 42 times |
Created | 33 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
Bonus Action. You activate a specialized attachment on your ranged weapon, unleashing a rapid burst of controlled fire. Choose a point you can see within 60 feet. Each creature in a 15-foot radius sphere centered on that point must make a Dexterity saving throw. On a failed save, a target takes 4d8 piercing damage and their speed is halved and it cannot take reactions until the end of its next turn. On a successful save, a target only takes 2d8 piercing damage and their speed is reduced by 10 feet until the end of its next turn. The effect lasts until the end of your next turn.
Spell Details
Level | 3 |
Range | 60 |