Post-Apocalyptic
In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!
Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city.
Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played | 714 times |
Cloned | 43 times |
Created | 34 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Description
Bonus Action. You unleash a cascade of disruptive code targeting a network or a single complex electronic device within a 120-foot range. Choose a point you can see within range, or a specific device. All hostile creatures connected to that network or within 30 feet of the targeted device must make a Dexterity saving throw. On a failed save, a target suffers 4d8 kinetic damage as their systems overload and glitch, and they have disadvantage on their next attack roll or ability check before the end of their next turn. On a successful save, they take half damage and suffer no other effects. The effects last instantaneously.
Spell Details
Level | 2 |
Range | 120 |