Survival in New Vance world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Survival in New Vance

P
Pollution

In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played672 times
Cloned42 times
Created
33 days ago
Last Updated
3 days ago
VisibilityPublic
Hacker: Signal Jam
Level 3
Hacker: Signal Jam

Description

Bonus Action. You deploy a localized electromagnetic pulse or sophisticated jamming software, disrupting wireless communications within a 30-foot radius centered on you. For 1 minute, all creatures and devices within the area have disadvantage on any attack rolls, ability checks, or saving throws that rely on wireless signals (including but not limited to radio communication, remote controls, and wireless network connections). Additionally, any attempt to establish a new wireless connection within the area automatically fails. A creature or device can attempt a DC 15 Intelligence (Technology) check at the end of each of its turns to temporarily overcome the jamming for its next single action, bonus action, or reaction that relies on wireless communication.

Spell Details
Level3
RangeN/A
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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