Post-Apocalyptic
In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!
Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city.
Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played | 681 times |
Cloned | 42 times |
Created | 33 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
Bonus Action. You identify a critical weakness or overwhelming need in the immediate environment or a creature within 60 feet, capitalizing on your understanding of supply and demand. One creature of your choice within range must make a Strength or Dexterity saving throw (their choice). On a failed save, the creature is considered restrained until the end of its next turn as they become entangled in hastily deployed restraints, are overwhelmed by a sudden downpour of goods, or are momentarily stuck navigating an unexpected obstacle you've created. Range: 60 feet. Duration: Up to 1 round.
Spell Details
Level | 1 |
Range | 60 |