Fantasy
the rifts were not a mistake but an act of Exandrian deities seeking to reclaim dominion over Faerûn
Author's Note: What will the party choose—sacrifice, war, or an uncharted path that could rewrite the destinies of both realms?
Played | 4 times |
Cloned | 0 times |
Created | 86 days ago |
Last Updated | 76 days ago |
Visibility | Public |
Alchemist's fire (flask)
Uncommon•Gear (Standard Gear)

Weight1.00 lb.
Cost50.00 Gold Pieces
Description
This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.
Details
Type | Gear |
Category | Standard Gear |
Rarity | Uncommon |
Weight | 1.00 lb. |
Cost | 50.00 Gold Pieces |