Fantasy
the rifts were not a mistake but an act of Exandrian deities seeking to reclaim dominion over Faerûn
Author's Note: What will the party choose—sacrifice, war, or an uncharted path that could rewrite the destinies of both realms?
Played | 4 times |
Cloned | 0 times |
Created | 86 days ago |
Last Updated | 76 days ago |
Visibility | Public |
Find Traps
Divination•Level 2

Description
You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole. This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.
Spell Details
Level | 2 |
Range | 120 |