Tʜᴇ Fᴏʀɢᴏᴛᴛᴇɴ Rᴇᴀʟᴍs [Fᴀɴ Vᴇʀsɪᴏɴ] world illustration - Fantasy theme
Fantasy

Tʜᴇ Fᴏʀɢᴏᴛᴛᴇɴ Rᴇᴀʟᴍs [Fᴀɴ Vᴇʀsɪᴏɴ]

L
Lordnym

500+ POIs, 300+ Areas, 100+ Subclasses, 30+ Races, 100+ NPCs, and more to come! Come adventure! This is a fan version of The Forgotten Realms, a land of myth and magic, sprawls across the continent of Faerûn, a world of vibrant cultures, ancient mysteries, and ever-present danger. Enjoy exploring the Sword's Coast, iconic cities like Baldur's Gate, Waterdeep, Neverwinter, Silverymoon, & more!

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7 days ago
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7 days ago
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Maedria
Maedria
Level 10 Elf Bard -
Maedria of the Hundred Fingers is a cryptic elven organist whose spectral hands play haunting melodies, guiding the fates of those who listen.
Details
RaceElf
ClassBard
Level10
Alignment
PronounsShe/Her
Location-922, 1648
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
A female elf with violet eyes, wearing a sweeping coat of layered kelp-lace and pearl-studded velvet, its colors shifting with the tune she plays. Her real hands are gloved and motionless in her lap, while a dozen translucent, floating hands ripple above her like a conductor’s storm, each playing her immense sea-weathered organ with unnatural grace.
personality
Maedria is cryptic, poetic, and unfazed by madness. She sees fate as music—measured, structured, inevitable—and speaks in phrases that seem composed in advance. She delights in watching patrons “dance their endings,” and her empathy runs deep but alien, like a sea that mourns ships after sinking them.
backstory
Maedria Vellrune was once a concert virtuoso, beloved in the courts of Neverwinter and adored by noble houses for her delicate hands and perfect ear. But tragedy struck when she performed a sonata rumored to summon “the memory of forgotten gods”—a cursed piece etched in haunting chords. Her fingers withered after the final note, and spectral hands burst from her shadow, dancing over phantom keys. She fled civilization, fearing herself touched by something old and listening. She washed up at The Gargling Coin, drawn by the warped planar bleed and the bar's utter disinterest in curses. The tavern let her stay. A barge organ was salvaged from a wreck and installed on the mezzanine, where she now plays nightly—guiding games of fate with music no one quite remembers afterward. Some claim the hands she commands are memories made manifest; others say they’re hers, just detached from time.
Stats
Strength
8
Dexterity
14
Constitution
12
Intelligence
16
Wisdom
18
Charisma
20
Armor Class
15
16
+1
Max HP
70
Speed
30

HP

70 / 70 HP

XP

64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook
Minor Illusion

Minor Illusion

Cantrip
Mass Cure Wounds

Mass Cure Wounds

Level 5
Vicious Mockery

Vicious Mockery

Cantrip
Silent Image

Silent Image

Level 1
Invisibility

Invisibility

Level 2
Greater Restoration

Greater Restoration

Level 5
Cure Wounds

Cure Wounds

Level 1
Hold Person

Hold Person

Level 2
Fear

Fear

Level 3
Lesser Restoration

Lesser Restoration

Level 2
Freedom of Movement

Freedom of Movement

Level 4
Healing Word

Healing Word

Level 1
Dimension Door

Dimension Door

Level 4
Prestidigitation

Prestidigitation

Cantrip
Greater Invisibility

Greater Invisibility

Level 4
Speak with Dead

Speak with Dead

Level 3
Mage Hand

Mage Hand

Cantrip
Raise Dead

Raise Dead

Level 5
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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