Tʜᴇ Fᴏʀɢᴏᴛᴛᴇɴ Rᴇᴀʟᴍs [Fᴀɴ Vᴇʀsɪᴏɴ] world illustration - Fantasy theme
Fantasy

Tʜᴇ Fᴏʀɢᴏᴛᴛᴇɴ Rᴇᴀʟᴍs [Fᴀɴ Vᴇʀsɪᴏɴ]

L
Lordnym

500+ POIs, 300+ Areas, 100+ Subclasses, 30+ Races, 100+ NPCs, and more to come! Come adventure! This is a fan version of The Forgotten Realms, a land of myth and magic, sprawls across the continent of Faerûn, a world of vibrant cultures, ancient mysteries, and ever-present danger. Enjoy exploring the Sword's Coast, iconic cities like Baldur's Gate, Waterdeep, Neverwinter, Silverymoon, & more!

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The Quiet Quill
The Quiet Quill
Point of Interest
Details
Coordinates(501, -1960)
Description

The Quiet Quill is a discreet scriptorium and rare bookshop nestled in a shadowed corner of the Lower City near the edge of the Outer City wall. Officially, it caters to scholars, sages, and eccentric nobles seeking obscure texts and pre-Spellplague relics. Secretly, it serves as a Harper operations hub, coordinated by a rotating circle of embedded agents. Beneath the storefront lies a coded archive of forbidden tomes, intercepted missives, and living memories sealed in glyph-bound scrolls. Agents meet here to exchange intelligence, forge documents, and shape local politics through whisper rather than war. The Quill also maintains a magical registry of rising tyrants, cult leaders, and suspicious disappearances across the Western Heartlands. Its presence is unknown even to many Harpers—entry requires a ciphered phrase hidden in bardic verse. While the Flaming Fist suspects the shop of subversion, no search has ever yielded evidence.

Appearance

The Quiet Quill occupies a narrow, leaning storefront wedged between a cobbler and a fishmonger, its shingle barely legible through the layers of coastal grime and fog. A bellless door, warped by sea air, creaks open to reveal a dim interior lined with crowded shelves of dog-eared tomes and crumbling manuscripts. The scent of must, ink, and faint pipe smoke hangs in the air. A gray tabby cat naps atop a stack of unread treatises, and a single oil lamp flickers behind the main counter, where a spectacled, perpetually distracted shopkeep mutters about price discrepancies in “Netherese poetry.” Between floorboards lie tiny lenses enchanted to detect lies, while shifting wards on the walls obscure eavesdropping. A trapdoor hidden beneath an atlas of Thar opens to the sublevel: a vaulted chamber of redwood and spell-bound stone. Here, Harper agents pore over illusions of intercepted communications that hover in glyph-lit air, scribe false decrees on self-vanishing parchment, or commune.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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