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  1. The Elder Scrolls: The Age of Myth
  2. Lore

A. The Nedic Peoples

Overview

The term Nede refers to a broad collection of ancient human peoples who inhabit large parts of Tamriel before the rise of the later Imperial, Breton, and Nordic cultures. It should not be treated as the name of one unified nation or ethnicity. Nedic communities differ greatly in language, religion, government, technology, and their relationships with neighboring Mer.

During the Age of Myth, Nedic peoples live throughout the Heartland, High Rock, western Tamriel, and other regions. Some are independent, others pay tribute to Merish rulers, and many have already been absorbed into or enslaved by expanding Elven powers. Their diversity is an important part of the campaign's human history.

Origins

The origin of the Nedes is one of the most disputed subjects in Tamrielic history.

Later traditions often claim that early human populations migrated from Atmora in waves long before Ysgramor. Other scholars argue that Nedic peoples were already established throughout Tamriel independently of the later Atmoran migrations. Archaeological and historical evidence does not resolve the question cleanly, and even later authorities disagree sharply over whether "Out of Atmora" describes all Nedes or only some human populations.

For the Age of Myth, the distinction should remain unresolved. Nedic peoples are ancient inhabitants of Tamriel whose origins cannot be reduced to a single migration.

Diversity

"Nedic" is primarily a convenient classification used to group many human cultures together.

A fishing community along a great river may have little in common with a fortified western hill settlement or a pastoral tribe living near the mountains. Different Nedic groups possess their own gods, dialects, ancestors, burial customs, weapons, and political structures.

Later historians frequently obscure these differences by treating the Nedes as a single people.

Some known traditions preserve names such as the Keptu, while ancient Heartland accounts identify several other human groups whose identities later disappeared or were absorbed into larger populations.

Settlements and Society

Nedic settlements range from small villages and seasonal camps to fortified communities and regional centers.

Their societies may be organized around clans, extended families, chiefs, councils, priests, warrior leaders, or hereditary rulers. Agriculture is important in fertile regions, while hunting, fishing, herding, and gathering remain central elsewhere.

Nedic civilization should not be portrayed uniformly as primitive. Some groups possess substantial stone construction, irrigation, metalworking, burial monuments, and established trade networks. Ancient sites such as those later associated with the Nedes of the western Deathlands demonstrate that certain Nedic societies were capable of complex settlement and monumental construction.

Religion

Nedic religious traditions vary too widely to define through a single pantheon.

Many communities worship ancestors, local spirits, natural powers, and gods later recognized under more familiar human names. Religious practice is often regional and may change significantly through contact with Merish cultures.

A community under Ayleid rule might adopt elements of Ayleid religion while maintaining older household rites. Western Nedes living near Direnni territory may incorporate Aldmeri ideas into their own traditions.

Religion therefore becomes one of the major areas where cultural exchange occurs without completely erasing local identity.

The Heartland Nedes

Human communities are widespread throughout the Ayleid Heartland.

Their political condition varies from one city-state to another. Some remain in tributary villages or semi-independent territories, while others are incorporated directly into Ayleid estates, labor systems, or slavery.

There is no single unified Nedic resistance movement at this stage.

Human communities may compete with each other, serve rival Ayleid rulers, flee into frontier regions, or negotiate whatever autonomy they can preserve.

The later Alessian rebellion belongs to the future.

High Rock

Nedic peoples also inhabit High Rock, where they increasingly interact with Aldmeri settlers and especially the Direnni.

These relationships include conquest, tribute, service, trade, and intermarriage. Over generations, mixed communities begin developing that will eventually contribute to recognizable Breton ancestry.

That transformation is still incomplete during the campaign.

Many western humans remain culturally Nedic rather than identifying with the later Breton societies that have not yet fully formed. Direnni influence is growing, but it does not erase local traditions immediately.

Western Tamriel

Nedic peoples are also established throughout parts of the western lands later associated with Hammerfell.

These communities occupy deserts, uplands, mountains, river valleys, and frontier regions alongside Dwemer, Orsimer, Goblins, and other peoples.

Some later accounts describe ancient Nedic societies surviving repeated invasions and competition from stronger neighbors. The region's human population therefore predates the much later arrival of Redguard culture and should remain visible throughout the Merethic setting.

Relations with the Mer

Relations between Nedes and Mer vary enormously.

Ayleid kingdoms may enslave or tax human populations. Direnni rulers may govern through Nedic clients and households. Falmer communities in the north can trade with or contest land against nearby humans, while Chimer and Dwemer encounters depend heavily on geography.

Merish domination is widespread but not universal.

Independent Nedic settlements survive in wilderness, mountains, frontier zones, and territories where larger states have little direct control.

A human community should therefore not automatically be assumed to live under Elven rule.

Warfare

Nedic warfare reflects local conditions.

Warriors may fight with spears, bows, axes, clubs, swords, shields, and increasingly sophisticated metal weapons. Fortified settlements rely on earthworks, timber defenses, stone walls, or terrain such as hills and river crossings.

Some communities field clan levies or warrior bands, while others serve as auxiliaries or mercenaries for Merish rulers.

Nedic soldiers exposed to Ayleid, Direnni, or Dwemer warfare may adopt foreign weapons and techniques while preserving their own traditions.

Cultural Exchange

Centuries of contact with Mer profoundly affect Nedic society.

Aldmeri loanwords enter local languages. Merish agricultural techniques, architecture, magical practices, clothing, weapons, and political customs are adopted in different regions.

Influence also moves in the opposite direction.

Merish settlements employ Nedic guides, soldiers, craftsmen, farmers, and traders, while mixed frontier communities develop customs that belong completely to neither culture.

These exchanges eventually contribute to several later peoples of Tamriel, but during the Age of Myth those identities remain unfinished.

Nedes and Atmorans

The Nedes should remain distinct from the Atmorans currently arriving across the Sea of Ghosts.

Some later traditions attempt to connect all ancient humans to Atmora, but within the campaign the two terms describe different historical populations. Atmorans possess their own northern language, clan structures, religious practices, seafaring traditions, and powerful relationship with dragons.

Nedic communities have already existed across Tamriel for generations before the major migrations associated with the campaign.

Contact between the two can produce trade, intermarriage, conflict, or cultural blending without making them the same people.

The Nedes in the Age of Myth

During the Late Merethic Era, the Nedic peoples are widespread but politically fragmented. They live beneath Ayleid and Direnni rule, in independent villages and tribal territories, along western frontiers, and within regions only lightly controlled by greater powers.