Wage war, forge empires, and uncover the secrets of the Elves who first shaped Tamriel’s fate.
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Created | 6 days ago |
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Varla-Construct
The Varla-Constructs are arcane guardians forged from a blend of sentient magicka and Varla stone, standing 7 to 9 feet tall with interlocking teal-hued plates and a floating amber heart-stone. These constructs embody the doctrines of Meridia, communicating through harmonic chimes and possessing abilities like Radiant Resilience and Prismatic Burst, while their limited sentience allows for the emergence of unique personalities over time.
Atmoran
Atmorans are towering, war-hardened humans from the frozen continent of Atmora, known for their iron will, survivalist cunning, and reverence for martial valor. Driven south during a brutal civil war, they became the latest of many migratory waves into Tamriel, clashing with the Snow Elves and leaving a legacy of vengeance, conquest, and mythic endurance.
Orsimer
The Orsimer, or Changed Ones, emerged during the Merethic Era when their god Trinimac was consumed and transformed into Malacath. Once Aldmer, their appearance and fate were altered by divine violence. Dispersed into the mountains, they became outcasts—clanbound, fierce, and bound to the Code of Malacath. Though seen as beastfolk by others, some Orsimer still claim Elven origin and uphold ancient reverence for Trinimac.
Chimer
The Chimer are golden-skinned Mer who followed the prophet Veloth into Resdayn, abandoning Aldmeri ways for devotion to the Daedra Boethiah, Mephala, and Azura. Their society is clan-based, austere, and built on ancestor worship, endurance, and change through suffering. Rejecting Aedra and tradition, they clash with the Dwemer over land and faith. By the Middle Merethic, they are masters of hardship, prophecy, and rebellion.
Khajiit
The Khajiit are agile feline beastfolk from Elsweyr, shaped by the lunar phases at their birth. Divided into nomadic desert clans and jungle-dwelling tribes, they are independent and deeply connected to their lunar traditions, honoring Azurah. Renowned as hunters, poets, and warriors, they fiercely resist foreign claims to their land, embodying a rich culture steeped in oral history and reverence for the moons.
Saxhleel
The Saxhleel are reptilian natives of Black Marsh, shaped by their symbiosis with the ancient Hist trees. In the Middle Merethic Era, they are isolated, enigmatic, and largely unknown to the outside world. Their tribal clutches follow the will of the Hist, and their society is attuned to the swamp’s rhythm. Mistrusted as beastfolk by Elves and Men, they are agile, secretive, and known to strike from water and shadow with uncanny precision.
Ayleid
The Ayleids, Aldmeri settlers of Cyrodiil, founded the White-Gold Tower in the Middle Merethic Era. Once devoted to ancestor worship, many embraced Daedra, forging pacts and building an arcane empire. Masters of light and storm magic, they enslaved Nedic and beastfolk populations. Ayleid city-states rose in Valenwood and Black Marsh. Their culture, refined yet cruel, marked the height of elven power before the rise of man.
Birdfolk
The Birdfolk were taloned, feathered beastfolk who inhabited the Nibenay Valley in the Middle Merethic Era. Described by Aldmeri explorers as mimics of speech, they mimicked Aldmeris speech with no true comprehension, displaying strange intelligence but lacking full linguistic understanding.t. In exchange, they granted him the Eight Islands. Though once bright and colorful, they vanished from history—likely displaced or enslaved by the rising Ayleids of Cyrodiil.
Imga
The Imga,or Great Apes, are ancient, intelligent beastfolk native to Valenwood. Long before the Aldmer, they lived in the deep forests and highlands, forming ceremonial courts and mimicking Elven refinement. Physically powerful yet theatrically mannered, they often dress, speak, and behave as exaggerated parodies of Altmer nobility. During the Middle Merethic Era, they dwell alongside Bosmer but regard Men as lesser and strive—sometimes absurdly—to elevate their image. Their mimicry of Altmeri
Dwemer
The Dwemer, or Deep Elves, are a reclusive Mer devoted to science, tonal architecture, and the unraveling of divine myth. Rejecting gods and embracing reason, they construct vast subterranean cities and build mechanical wonders. Their secular society values intellect, autonomy, and secrecy. In the Middle Merethic Era, they clash with the Chimer over land and belief, laying the foundation for centuries of mistrust and war.
Nedic
The Nedes were early human tribes spread across Tamriel in the Middle Merethic Era. Their origins—they were earlier waves of Atmoran settlers, with diverse tribal cultures. They lived in stone-built cities, followed unique regional faiths, and coexisted uneasily with the dominant Elven powers. Some were enslaved by Ayleids, others lived under the Direnni, and others warred with Orcs and beastfolk. Fragmented but resilient, their legacy survives in the ruins and bloodlines of many human cultures.
Falmer
The Falmer are proud, reclusive Mer native to Skyrim’s highlands, known for their mastery of frost magic and devotion to Auri-El. In the Middle Merethic Era, they maintain hidden sanctuaries amid icy peaks, resisting Atmoran and Mer encroachment alike. They are graceful, secretive, and steeped in ritual. Though peaceful when unprovoked, they remain wary of outsiders, unaware of the betrayal that awaits them beneath the mountains.
Bosmer
The Bosmer are forest-dwelling Mer of Valenwood, descended from Aldmer and Earthbones who accepted Y’ffre’s Green Pact. They live in harmony with the Green, bound by divine law to avoid harming plant life and to consume only meat. Skilled archers, hunters, and illusionists, they dwell in walking graht-oaks and follow ancient songs of shape, spirit, and sap. In the Middle Merethic Era, they are wild, elusive, and sacredly bound to their oaths.
Maormer
Exiled from Aldmeris, the Maormer of Pyandonea serve the deathless King Orgnum,an immortal sorcerer-king and usurper of godhood, sustained by the tides of Pyandonea, and live by storm magic, serpent-taming, and sea conquest. Their skin ranges from pearlescent to scale-like, with some Leviathans resembling marine beasts. Their society is clan-based, militarized, and devoted to the domination of the seas and hatred of the Altmer. Some Maormer grow monstrous or serpentine under Orgnum’s rites.
Altmer
Altmer, also known as High Elves, hail from the Summerset Isles and are known throughout Tamriel for their grace, intelligence, and mastery of magic. With their tall stature, golden skin, and refined features, the Altmer are considered the most physically similar to the Aldmeri, the ancient ancestors of all Elvenkind. They view themselves as the pinnacle of civilization, preserving the traditions and magical knowledge of their ancestors while maintaining strict cultural and social order.
Tiefling
Infernal heritage with a natural affinity for dark magics.
Human
The most versatile and varied of races, without specific strengths or weaknesses.
Half-Orc
Brute strength combined with human adaptability.
Halfling
Small, nimble and resourceful, able to easily evade danger.
Half-Elf
Sharing characteristics of both humans and elves, versatile and adaptable.
Gnome
Small, curious, and inventive, skilled in arcane arts.
Elf
Graceful and wise, with an affinity for nature and magic.
Dwarf
Stout and strong, skilled in metalwork and masonry.
Dragonborn
Born of dragons, these creatures are large and in charge, with a breath weapon.