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  1. The Elder Scrolls: The Age of Myth
  2. Lore

B. The Balance of Power

Overview

At the beginning of the campaign, Tamriel is divided among several powerful civilizations, none of which controls the continent as a whole. Ayleid city-states, Falmer kingdoms, Altmeri Summerset, Direnni domains, Dwemer cities, Chimer clans, Dragon Cult territories, Khajiiti realms, Bosmeri communities, and numerous independent peoples all compete for influence.

Power is regional, unstable, and often based on trade routes, sacred sites, migration corridors, and local alliances rather than fixed national borders.

The Heartland

The Ayleids are among the strongest powers in Tamriel.

Their cities control fertile land, major roads, river routes, magical resources, and large subject populations. White-Gold gives enormous prestige to the rulers who hold it.

Their greatest weakness is internal division.

Aedric and Daedric city-states compete with one another, and rival kings often value local ambition more than broader Ayleid unity.

The North

The Falmer remain the strongest established civilization across much of northern Tamriel.

Their kingdoms control valleys, sacred centers, fortified passes, and important settlements.

Their main strategic problem is the growing arrival of Atmorans.

Some Falmer rulers favor trade and controlled settlement, while others believe continued migration threatens their land and religion.

This disagreement prevents a unified northern policy.

Atmoran and Dragon Cult Power

Atmoran settlers remain politically fragmented, but their numbers are increasing.

Many still answer to clan leaders, kings, Dragon Priests, or dragons whose authority originates in Atmora.

The Dragon Cult gives some migrant groups access to powerful religious leadership and, in rare cases, direct draconic support.

This makes even relatively small Atmoran settlements politically significant.

Summerset and Pyandonea

The Altmer remain secure within Summerset and possess strong magical institutions, maritime wealth, and the prestige of Crystal Tower.

Their greatest external rival is Pyandonea.

Maormer fleets challenge Altmeri control of southern waters through raids, naval warfare, and competing claims of Elven legitimacy.

Neither power can ignore the other.

High Rock and the Iliac

The Direnni dominate much of western Aldmeri politics from Balfiera and Adamantine Tower.

Their strength comes from landholding, magical prestige, trade, and alliances with local populations.

Yet High Rock remains divided among Nedic communities, mixed populations, Orsimer strongholds, Goblin territories, and other rulers.

Direnni influence is extensive but not absolute.

Resdayn

Resdayn is divided between Chimer and Dwemer powers.

Dwemer city-states possess advanced engineering, fortified settlements, mines, and technical knowledge.

Chimer clans control large surface territories, religious networks, trade routes, and growing settlements.

Neither side forms one unified state.

Trade and diplomacy exist alongside territorial disputes and deep philosophical hostility.

Southern Tamriel

The Khajiit and Bosmer occupy large regions but remain politically decentralized.

Khajiiti kingdoms, clans, and caravan networks control important southern trade routes.

Bosmeri clans and local rulers are bound more strongly by the Green Pact than by a single crown.

Their fragmentation limits coordinated expansion but makes conquest difficult because there is no single political center whose defeat would end resistance.

Independent Powers

Orsimer clans, Nedic settlements, Goblin communities, Giants, mercenary bands, religious enclaves, and frontier rulers occupy the spaces between larger states.

These groups often control strategically important territory.

A small stronghold holding a mountain pass or a trading community controlling a river crossing can influence relations between powers much larger than itself.

Trade and Diplomacy

Economic ties prevent political rivalry from becoming constant warfare.

Ayleid cities trade with neighboring humans and Mer. Falmer exchange goods with Dwemer and Atmoran communities. Chimer depend on Dwemer products while condemning Dwemer philosophy.

Altmeri ships move through waters threatened by Maormer fleets.

Trade therefore creates relationships that survive even between enemies.

Major Tensions

The most unstable regions are defined by several growing pressures:

  • increasing Atmoran settlement in Falmer lands;

  • rivalry between Ayleid city-states;

  • Chimer-Dwemer competition in Resdayn;

  • Altmer-Maormer conflict at sea;

  • Direnni expansion among western peoples;

  • disputes over Orsimer, Goblin, and Nedic territories;

  • religious differences involving Aedra, Daedra, and the Dragon Cult.

None of these conflicts has yet produced the later political order of Tamriel.

The Balance of Power in the Age of Myth

No civilization is strong enough to dictate the future of the entire continent.

The Ayleids dominate the Heartland, the Falmer dominate much of the north, the Altmer remain secure in Summerset, the Direnni influence the west, and Chimer and Dwemer divide the east.

Yet every major power contains internal rivalries or exposed frontiers.

The Age of Myth is therefore balanced less by peace than by the fact that every great power has another problem it cannot safely ignore.