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  1. The Elder Scrolls: The Age of Myth
  2. Lore

G. Jel, Ta'agra, and Beastfolk Languages

Overview

The peoples commonly grouped as Beastfolk do not share a single linguistic tradition. Khajiit speak Ta'agra, Saxhleel speak Jel, while Goblins, Giants, Centaurs, Harpies, Imga, and other peoples maintain languages or regional speech traditions of their own.

These languages are shaped by very different environments and cultures. Ta'agra reflects the moons and Khajiiti society, while Jel is deeply connected to the Hist, waterways, memory, and transformation. Other Beastfolk languages are less extensively documented and should remain culturally distinct rather than being treated as primitive versions of Merish or human speech.

Ta'agra

Ta'agra is the principal language of the Khajiit.

It is spoken across the deserts, savannas, river valleys, jungles, settlements, temples, and caravan routes of the Khajiiti lands. Regional kingdoms and communities possess their own accents and vocabulary, but the language provides a broad connection between Khajiiti peoples.

Ta'agra contains extensive terminology relating to:

  • Jone and Jode;

  • the Lunar Lattice;

  • furstocks;

  • family;

  • religion;

  • reputation;

  • trade;

  • travel;

  • social position.

Because lunar identity is central to Khajiiti culture, many concepts concerning birth, form, destiny, and religious obligation are difficult to translate precisely into foreign languages.

Regional Ta'agra

Ta'agra varies considerably between northern and southern communities.

Desert and savanna speakers possess extensive vocabulary for caravan travel, wells, dry terrain, grazing lands, heat, trade routes, and navigation.

Southern communities add terminology connected to rivers, jungle environments, agriculture, rainfall, dense vegetation, and coastal commerce.

Ports and caravan centers produce the greatest number of multilingual speakers because Khajiiti merchants frequently deal with Bosmer, Ayleids, Altmer, and other foreign peoples.

Lunar and Religious Speech

Khajiiti religious language places particular importance on Jone and Jode and the greater Lunar Lattice.

Moon-priests and other religious specialists use terms that ordinary speakers may recognize without completely understanding.

The same is true of vocabulary describing furstocks. Foreign languages may reduce several Khajiiti concepts to broad words such as moon, birth, or form, while Ta'agra can preserve distinctions important to Khajiiti religion and identity.

Titles may also communicate reputation, occupation, spiritual role, or social position.

Ta'agra Naming Guide

Khajiiti names should sound rhythmic, warm, flexible, and distinctive, often using apostrophes or short separated elements.

Common stylistic openings:
Ab-, Akh-, Dar-, Dro-, Ja-, Jo-, Ka-, Kha-, M'ai-, Ra-, Ri-, S'ra-, Za-

Common stylistic endings:
-dar, -do, -dro, -ja, -jo, -kar, -ra, -ri, -sha, -zir

Examples: Dar'jo, J'zari, Kharjo, M'aiq, Ra'zir, S'rasha

Titles or particles can carry social meaning and should not simply be added randomly to every name.

For campaign generation, apostrophes are useful but should remain occasional rather than mandatory.

Khajiiti Titles

A Khajiit's full identity may include a title reflecting:

  • reputation;

  • occupation;

  • religious office;

  • age or status;

  • local custom;

  • military service.

A title can be more important socially than a family name.

Foreigners sometimes mistake titles for permanent parts of a personal name, especially when they do not understand Ta'agra naming conventions.

Because canonical title usage is complex, unfamiliar titles should be created cautiously rather than assigning invented meanings as established lore.

Jel

Jel is the principal language of the Saxhleel.

It is shaped profoundly by the relationship between the Saxhleel and the Hist. Words concerning water, memory, transformation, community, identity, territory, and the Hist can carry meanings that foreign languages reproduce only imperfectly.

Different Hist communities and waterways produce regional variations.

The related form called Jen exists within the broader Saxhleel linguistic tradition.

The Hist and Meaning

Jel cannot be separated completely from Saxhleel experience of the Hist.

A word describing memory may refer not only to something an individual remembers but also to knowledge preserved through community, ritual, or the Hist itself.

Likewise, terms for identity may express relationships between an individual, their people, the surrounding waterways, and their Hist.

This makes literal translation difficult.

An interpreter can provide a correct approximate meaning while still losing the cultural associations contained in the original word.

Regional Jel

Black Marsh encourages strong linguistic variation.

Rivers, swamps, islands, seasonal floods, and isolated settlements can separate communities that are geographically close on a map.

Local vocabulary is especially detailed for:

  • waterways;

  • currents;

  • flooding;

  • wetlands;

  • animals;

  • plants;

  • fishing;

  • territory;

  • Hist relationships.

Communities engaged in coastal trade are more likely to incorporate foreign vocabulary than settlements deep within the marsh.

Saxhleel Names and Translation

Saxhleel may use native Jel names or translated descriptive names when communicating with foreigners.

A translated name such as Walks-in-Reeds or Sees-the-Rain should be understood as an approximation of a Jel expression rather than proof that Saxhleel literally construct every name from simple Tamrielic words.

Translations are useful because they allow outsiders to address a person without mastering Jel pronunciation or cultural context.

The original name may carry additional meanings lost in translation.

Jel Naming Guide

For native Jel-style names, use short, fluid, sibilant, and rhythmic sounds.

Common stylistic openings:
Ah-, Be-, Ei-, Haj-, Je-, Kes-, Na-, Re-, Se-, Te-, Ux-, Xal-, Zee-

Common stylistic endings:
-a, -ei, -esh, -ith, -ja, -na, -see, -teel, -xil, -ze

Examples: Haj-Ei, Jeelus, Keshu, Xal-Ei, Zeeja

For translated names, use:

Verb + connector + noun or image

Examples:
Walks-in-Reeds
Hides-the-Eyes
Speaks-with-Rain
Waits-by-Water

These are campaign structures rather than a complete canonical Jel naming grammar.

Goblin Languages

Goblin speech varies greatly between tribes.

There is no reason to assume every Goblin community across Tamriel speaks an identical language. Isolation, migration, slavery, warfare, and contact with neighboring peoples can create major dialect differences.

Goblin vocabulary is likely to be especially developed around kinship, territory, hunting, food, weapons, ritual, caves, livestock, and local geography.

Tribes living near Ayleids, Orsimer, Falmer, or humans may borrow foreign terms.

Goblin Naming Guide

Goblin names should generally sound short, rough, and practical.

Common openings:
Bog-, Brak-, Gar-, Ghar-, Gruk-, Krag-, Mog-, Rak-, Skar-, Ug-, Zur-

Common endings:
-ak, -ash, -ek, -ga, -nak, -og, -uk, -ur

Examples: Braknak, Gharuk, Mogash, Rakog, Zurga

Tribal names may reference caves, animals, colors, weapons, terrain, or revered objects.

Giantish

Giantish is spoken among Giant communities and tribes.

A related Sea Giantish tradition exists among maritime Giant populations.

Outside knowledge is limited, so Giantish should remain a functioning language rather than being reduced to grunts or broken foreign speech.

Oral transmission is likely especially important, with vocabulary connected to herds, mountains, weather, territory, kinship, hunting, migration, and ritual.

Giants living near Atmorans, Falmer, or Orcs may understand practical foreign words without becoming fluent.

Giant Naming Guide

Giant names should feel heavy, simple, and resonant.

Common openings:
Bor-, Gro-, Har-, Hro-, Kar-, Mor-, Stor-, Thrum-, Ul-, Vor-

Common endings:
-ar, -gar, -mar, -mund, -og, -or, -um

Examples: Hrogar, Karmund, Thrumor, Ulog, Vormar

Avoid overly elaborate names unless portraying a ritual specialist or unusually cosmopolitan Giant.

Other Beastfolk Speech

Several other peoples possess languages of their own, including Centaurian, Harpy speech, Faun speech, Lamia speech, Minotaur speech, and other local traditions.

Canonical linguistic evidence for many of these is extremely limited.

They should therefore be treated as genuine languages without inventing detailed grammar, vocabulary, or supposed historical relationships unsupported by the setting.

The GM may create culture-appropriate names and accents, but invented material should remain campaign guidance rather than presented as established canon.

Trade and Multilingualism

Beastfolk communities are often multilingual where trade routes overlap.

A Khajiiti caravan master may know Ta'agra, Bosmeri, and Ayleidoon.

A Saxhleel river trader may know Jel and Kothringi.

A Goblin intermediary might speak enough Orcish or Falmer for barter.

Language knowledge should reflect contact and occupation, not intelligence or civilization. An isolated priest may know only one language while a caravan guard speaks three.

Naming Use for the GM

Khajiit: rhythmic, flexible, title-rich, lunar culture.
Saxhleel: fluid native names or descriptive translated forms.
Goblins: rough, short, strongly tribal.
Giants: heavy, resonant, simple.
Other Beastfolk: build names from established examples where possible and avoid pretending unsupported sound patterns are canon.

Ta'agra and Jel should receive the greatest linguistic detail because their cultures and naming traditions are better documented. The remaining Beastfolk languages are best left broad enough to preserve mystery and regional diversity.