
Fantasy
a world where evolution shapes destiny.to ancient dragons, possesses the Essence of Evolution,
Author's Note: Terra is heavily inspired by That Time I Got Reincarnated as a Slime, meaning evolution, monster societies, and diplomacy will play major roles.
Races aren’t static; monsters, humans, elves, and even spirits can evolve into superior forms.
Kingdoms will have strong political intrigue, with power struggles between guilds, noble houses, and dungeon-born factions.
Dungeons grow like living entities, with intelligent rulers who expand their domains.
The main villain could be an ancient entity seeking to "reset" evolution, fearing an uncontrolled world.
Reincarnation, summoning, and unique skill systems will be incorporated.
Played | 3 times |
Cloned | 1 times |
Created | 83 days ago |
Last Updated | 74 days ago |
Visibility | Public |
d8
Spellcaster
Wizard
Learned mages who study and cast spells from spellbooks.
d8
Spellcaster
Warlock
Spellcasters bound by a pact to supernatural entities.
d8
Spellcaster
Sorcerer
Innate spellcasters with magical bloodlines.
Melee
Rogue
Stealthy, dexterous adventurers skilled in evasion and subterfuge.
d8
Spellcaster
Ranger
Skilled hunter and tracker, proficient with ranged attacks.
d8
Spellcaster
Paladin
Holy warriors imbued with divine magic.
Melee
Monk
Master of martial arts, using inner force and agility.
Melee
Fighter
Skilled in martial arts, versatile with weapons and armor.
d8
Spellcaster
Druid
Shapeshifting spellcasters connected to nature.
d8
Spellcaster
Cleric
Divine spellcasters devoted to a deity, able to heal and harm.
d8
Spellcaster
Bard
Musical mages with a wide range of abilities and spells.
Melee
Barbarian
Masters of brute force, harnessing their rage to deliver powerful blows.