
Fantasy
a world where evolution shapes destiny.to ancient dragons, possesses the Essence of Evolution,
Author's Note: Terra is heavily inspired by That Time I Got Reincarnated as a Slime, meaning evolution, monster societies, and diplomacy will play major roles.
Races aren’t static; monsters, humans, elves, and even spirits can evolve into superior forms.
Kingdoms will have strong political intrigue, with power struggles between guilds, noble houses, and dungeon-born factions.
Dungeons grow like living entities, with intelligent rulers who expand their domains.
The main villain could be an ancient entity seeking to "reset" evolution, fearing an uncontrolled world.
Reincarnation, summoning, and unique skill systems will be incorporated.
Played | 3 times |
Cloned | 1 times |
Created | 83 days ago |
Last Updated | 74 days ago |
Visibility | Public |
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True Drangon
True dragons are a classification of powerful, ancient, and often mythical creatures depicted across various cultural, mythological, and fictional context
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Tiefling
Infernal heritage with a natural affinity for dark magics.
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Human
The most versatile and varied of races, without specific strengths or weaknesses.
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Half-Orc
Brute strength combined with human adaptability.
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Halfling
Small, nimble and resourceful, able to easily evade danger.
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Half-Elf
Sharing characteristics of both humans and elves, versatile and adaptable.
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Gnome
Small, curious, and inventive, skilled in arcane arts.
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Elf
Graceful and wise, with an affinity for nature and magic.
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Dwarf
Stout and strong, skilled in metalwork and masonry.
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Dragonborn
Born of dragons, these creatures are large and in charge, with a breath weapon.