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Fantasy
A test world to see how this works
Played | 5 times |
Cloned | 0 times |
Created | 5 days ago |
Last Updated | 4 days ago |
Visibility | Public |

Staff of Healing
Gear
Details
Type | Gear |
Category | Staff |
Rarity | Rare |
Weight | 4.00 lb. |
Cost | 0 Gold Pieces |
Description
This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.