
Fantasy
A conductor on a journey to regain their memories and powers. 1000s of years after the great tear. They must Travel the world finding places and objects their memories/powers have bonded or fused with to unlock their memories and powers. Making allies and healing/helping those in need along the way.
Played | 5 times |
Cloned | 0 times |
Created | 37 days ago |
Last Updated | 5 days ago |
Visibility | Public |
Periapt of Wound Closure
Uncommon•Gear (Wondrous Items)

Weight0.10 lb.
Description
While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.
Details
Type | Gear |
Category | Wondrous Items |
Rarity | Uncommon |
Weight | 0.10 lb. |
Cost | 0 Gold Pieces |