
Fantasy
A conductor on a journey to regain their memories and powers. 1000s of years after the great tear. They must Travel the world finding places and objects their memories/powers have bonded or fused with to unlock their memories and powers. Making allies and healing/helping those in need along the way.
Played | 5 times |
Cloned | 0 times |
Created | 73 days ago |
Last Updated | 32 days ago |
Visibility | Public |
Ring of Resistance
Rare•Gear (Ring)

Description
You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the GM chooses or determines randomly. | d10 | Damage Type | Gem | |---|---|---| | 1 | Acid | Pearl | | 2 | Cold | Tourmaline | | 3 | Fire | Garnet | | 4 | Force | Sapphire | | 5 | Lightning | Citrine | | 6 | Necrotic | Jet | | 7 | Poison | Amethyst | | 8 | Psychic | Jade | | 9 | Radiant | Topaz | | 10 | Thunder | Spinel |
Details
Type | Gear |
Category | Ring |
Rarity | Rare |
Weight | 0.00 lb. |
Cost | 0 Gold Pieces |