
Fantasy
A conductor on a journey to regain their memories and powers. 1000s of years after the great tear. They must Travel the world finding places and objects their memories/powers have bonded or fused with to unlock their memories and powers. Making allies and healing/helping those in need along the way.
Played | 5 times |
Cloned | 0 times |
Created | 37 days ago |
Last Updated | 5 days ago |
Visibility | Public |
Climber's Kit
Common•Gear (Kits)

Weight12.00 lb.
Cost25.00 Gold Pieces
Description
A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor.
Details
Type | Gear |
Category | Kits |
Rarity | Common |
Weight | 12.00 lb. |
Cost | 25.00 Gold Pieces |