
Fantasy
A conductor on a journey to regain their memories and powers. 1000s of years after the great tear. They must Travel the world finding places and objects their memories/powers have bonded or fused with to unlock their memories and powers. Making allies and healing/helping those in need along the way.
Played | 5 times |
Cloned | 0 times |
Created | 73 days ago |
Last Updated | 32 days ago |
Visibility | Public |
Healer's Kit
Common•Gear (Kits)

Weight3.00 lb.
Cost5.00 Gold Pieces
Description
This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.
Details
Type | Gear |
Category | Kits |
Rarity | Common |
Weight | 3.00 lb. |
Cost | 5.00 Gold Pieces |