
Fantasy
A conductor on a journey to regain their memories and powers. 1000s of years after the great tear. They must Travel the world finding places and objects their memories/powers have bonded or fused with to unlock their memories and powers. Making allies and healing/helping those in need along the way.
Played | 5 times |
Cloned | 0 times |
Created | 37 days ago |
Last Updated | 5 days ago |
Visibility | Public |
Rug of Smothering
CR 2•Large Construct

HP Range6 - 60 (Avg: 33)
AC12
XP450
Details
Size | Large |
Type | Construct |
CR | 2 |
XP | 450 |
Languages | None |
Defenses
Armor Class | 12 |
HP Range | 6 - 60 (Avg: 33) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | , |
Condition Immunities | , , , , , , |
Actions
Smother
Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug can't smother another target. In addition, at the start of each of the target's turns, the target takes 10 (2d6 + 3) bludgeoning damage.