
Fantasy
A conductor on a journey to regain their memories and powers. 1000s of years after the great tear. They must Travel the world finding places and objects their memories/powers have bonded or fused with to unlock their memories and powers. Making allies and healing/helping those in need along the way.
Played | 5 times |
Cloned | 0 times |
Created | 73 days ago |
Last Updated | 32 days ago |
Visibility | Public |

Description
You gain the ability to read and understand any language, text, rune, symbol, or drawing for the duration of the spell. This includes deciphering ancient scripts, magical runes, and even non-verbal symbols, allowing you to communicate and interpret information from any source.
Spell Details
Level | 0 |
Range | N/A |