The City Of Yōrburg world illustration - Urban Fantasy theme
Urban Fantasy

The City Of Yōrburg

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dmtartaruga

A decaying metropolis, Gothic and Japanese aesthetics. Demons, fiends, and other horrors lurk.


Author's Note: ``` Yōrburg is a sprawling metropolis teetering on the brink of ruin. A once-proud city, it now blends Gothic and Japanese aesthetics, its grand architecture marred by decay and neglect. The city is shrouded in perpetual fog, concealing its dark secrets and amplifying its eerie atmosphere. Demons, fiends, and other horrors roam the streets, preying on the weak and corrupting the innocent. The line between human and monster blurs as dark pacts are forged and ancient evils awaken. Yōrburg is a city of stark contrasts. Opulent noble houses stand adjacent to squalid slums. Sacred shrines coexist with profane temples. Hope and despair intertwine, offering adventurers a world of endless possibilities and deadly dangers.
Played2 times
Cloned1 times
Created
163 days ago
Last Updated
77 days ago
VisibilityPublic
Animal Shapes
TransmutationLevel 8
Animal Shapes

Description

Your magic turns others into beasts. Choose any number of willing creatures that you can see within range. You transform each target into the form of a Large or smaller beast with a challenge rating of 4 or lower. On subsequent turns, you can use your action to transform affected creatures into new forms. The transformation lasts for the duration for each target, or until the target drops to 0 hit points or dies. You can choose a different form for each target. A target's game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and Intelligence, Wisdom, and Charisma scores. The target assumes the hit points of its new form, and when it reverts to its normal form, it returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious. The creature is limited in the actions it can perform by the nature of its new form, and it can't speak or cast spells. The target's gear melds into the new form. The target can't activate, wield, or otherwise benefit from any of its equipment.

Spell Details
Level8
Range30
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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