Urban Fantasy
A decaying metropolis, Gothic and Japanese aesthetics. Demons, fiends, and other horrors lurk.
Author's Note: ```
Yōrburg is a sprawling metropolis teetering on the brink of ruin. A once-proud city, it now blends Gothic and Japanese aesthetics, its grand architecture marred by decay and neglect. The city is shrouded in perpetual fog, concealing its dark secrets and amplifying its eerie atmosphere.
Demons, fiends, and other horrors roam the streets, preying on the weak and corrupting the innocent. The line between human and monster blurs as dark pacts are forged and ancient evils awaken.
Yōrburg is a city of stark contrasts. Opulent noble houses stand adjacent to squalid slums. Sacred shrines coexist with profane temples. Hope and despair intertwine, offering adventurers a world of endless possibilities and deadly dangers.
Played | 2 times |
Cloned | 1 times |
Created | 162 days ago |
Last Updated | 76 days ago |
Visibility | Public |
Heat Metal
Transmutation•Level 2

Description
Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again. If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.
Spell Details
Level | 2 |
Range | 60 |